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halls_of_origination
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halls_of_origination
“kill the big guy in any encounter first”
Temple Guardian Anhuur
http://www.wowhead.com/npc=39425
tank and spank on the platform where you find him
Health drain, cannot be interrupted
2x
Shield of Light
(goes immune to damage), and channels
Reverberating Hymn
(damage to all in LoS)
2 players drop into pits on either side and click the switches
then someone interrupt Reverberating Hymn
Earthrager Ptah
http://www.wowhead.com/npc=39428
tank and spank, stay out of bad, add phase
Raging Smash
(
Cleave
)
run out if Quicksand appears under you
at 50%, disappears, summons 2 elite adds
Anraphet
http://www.wowhead.com/npc=39788
fight 4 different elemental bosses to get to him: tank and spank, stay out of bad
Flame Warden: don't stand in mele
Water warden: break people out of bubbles
run out quickly on
Alpha Beams
cast on random players
Crumbling Ruin
on tank (others too?)
Omega Stance
: 40k damage on entire stunned party
pop cooldowns before to survive
Isiset
http://www.wowhead.com/npc=39587
Supernova
: just like Eadric the Pure, look away
at 60% and 30%, she splits into adds
whichever add you kill first, Isiset will lose its ability when she reappears
Astral Rain (usu. kill first) and Veil of the Sky (kill first if caster heavy)
Ammunae
http://www.wowhead.com/npc=39731
kill seed pods he spawns, they heal him and spawn
an add
if left alone
randomly casts Consume Life Energy, raises player, strangles, suck it up and heal through
gives 10 energy each,
eventually casts
Rampant Growth
27,000 damage to everyone, spawns adds from any living seed pod
kill Seed Pods, heal through Consume Life Energy, make sure everyone is above 27k health always
Setesh
not really tankable
casts
Chaos Bolt
at random players
every 30sec, void portal opens, 2 types of adds:
Void Seeker
must interrupt channeled
Anti-Magic Prison
(immune to all healing)
Void Sentinel
must be tanked
H: portals to dps down?
Rajh
lots of fire damage
Inferno Leap on random targets, heal through it
spread out so he can't hit more than one at a time
Orb of the Sun
on random player, heal through it
Solar Winds: adds roam the room, avoid them–fire damage + knockback
Blessing of the Sun
: increases dps
Links
http://wow.joystiq.com/2010/12/07/cataclysm-dungeon-guide-halls-of-origination/
halls_of_origination.txt · Last modified: 2011/01/02 09:19 by ithilyn
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